Collect cats and avoid a cursed-Mike-Wazowski in this top-down game!
Global Game Jam 2024 - Team of 2 - Unreal Engine 5
Implemented inventory and spawning using data tables
Updated player model and relevant animation blueprint
Built basic UMG UI with blueprint updating through gameplay
3D action game! Punch zombies! With a rubber duck? Watch them fly!
72-hr Jam in August 2023 - Team of 3 - Unreal Engine 5
Implemented basic combat using Anim Notifies and bones
Implemented NPCs that could identify and track the player, and attempt a single attack type
Implemented animations and player controls
Witchcraft-based crafting/relationship sim, set on floating mountains with drastic seasonal weather changes.
6 Months - Solo Project - Google Docs & Miro
Created a GDD describing the core gameplay systems
Determined plans for unique seasons, plants, and beginning quests for a solarpunk farming sim
Collected visual references for a simple art bible
Designed initial UI for supporting different game mechanics
Jumping a poorly crafted boat over trash in the River Styx never looked better.
2020 Global Game Jam - Team of 4 - Construct 3
Implemented classic side-scrolling platformer mechanics with the goal of keeping your boat afloat while you crossed the River Styx
Helped team members new to games determine their needs and goal
Designed "boss" and implemented basic behavior to spice up the second half
10 Months; Solo Project
Designed and implemented 3 attacks unique to boss’s identity
Managed design documentation, progress notes, and prioritized task lists
Implemented platformer-style boss battle
8 Months; Team of 2
Implemented visual novel systems with text branches using visual tools
Determined a balance for educational and entertaining content & paced narrative accordingly
Wrote dialogue and revised based on feedback from peers and project owners
Organized design documents and prioritized lists for asset creation of a visual novel